AI Insights · Timothy · January 2023
Top 5 Hypercasual Games Performance in Czech Republic, Q4 2022
Discover the performance trends of the top 5 hypercasual games in the Czech Republic during Q4 2022, including weekly downloads, revenue, and active users.
During the fourth quarter of 2022, the top 5 hypercasual games in the Czech Republic showcased interesting trends in their performance metrics. Here’s a closer look at their weekly downloads, revenue, and active users based on data from Sensor Tower.
Color Page ASMR – Art Coloring by SayGames LTD saw a decline in weekly downloads, starting at approximately 8.8K in early October and dropping to around 3.8K by mid-December. However, the final week of December showed a spike to about 6.2K. Active users followed a somewhat similar trend, peaking at around 15.2K mid-October, then decreasing to 7.6K by mid-December, before rising again to 12.3K in the last week of the year.
Save The Pets: Save Dog from Getsmart LLC experienced a notable increase in downloads, peaking at approximately 22.7K in the last week of October. Although downloads decreased in the following weeks, there was a resurgence to about 5.9K by the end of December. Active users saw a significant jump to around 28.4K in early November, maintaining a steady range between 16.5K and 24.8K for the rest of the quarter.
Going Balls by SUPERSONIC STUDIOS LTD showed consistent weekly downloads, with a notable peak of 10.2K in the last week of December. Weekly revenue also saw an upward trend, peaking at approximately $140 in mid-December. The game maintained a steady number of active users, around 27K to 30K throughout most of the quarter, reaching 39.4K in the final week.
Number Master: Run and merge from KAYAC Inc. had an impressive increase in weekly downloads, beginning with about 3.1K in October and reaching 11.1K by early December. Active users followed this positive trend, growing from around 1.3K in October to 11.8K by the end of December.
Snake.io - Fun Online Snake by Kooapps saw stable weekly downloads, peaking at approximately 8.7K in the last week of December. Weekly revenue showed a consistent increase, reaching around $120 in the final week. Active users remained robust, starting at 35.9K in late September and ending the year at 43.8K.
For more detailed insights into the performance of these hypercasual games, visit Sensor Tower.